14 int selTauCand( ROOT::VecOps::RVec<float> mass,
15 ROOT::VecOps::RVec<int> vertex_ind,
16 ROOT::VecOps::RVec<float> vertex_chi2);
19 ROOT::VecOps::RVec<int> truevertex,
22 float get_min(ROOT::VecOps::RVec<float> in,
24 float get_max(ROOT::VecOps::RVec<float> in,
26 float get_ave(ROOT::VecOps::RVec<float> in,
30 float get_min(ROOT::VecOps::RVec<float> in,
31 ROOT::VecOps::RVec<int> ispv,
33 float get_max(ROOT::VecOps::RVec<float> in,
34 ROOT::VecOps::RVec<int> ispv,
36 float get_ave(ROOT::VecOps::RVec<float> in,
37 ROOT::VecOps::RVec<int> ispv,
int selTauCand(ROOT::VecOps::RVec< float > mass, ROOT::VecOps::RVec< int > vertex_ind, ROOT::VecOps::RVec< float > vertex_chi2)
Definition myFinalSel.cc:11